Star Citizen Alpha 4.3.2 brings one of the biggest changes to Salvage since the feature was introduced. In this episode, I break down what’s new: instead of instantly converting wrecks into construction materials, ships now yield raw materials that must be refined before being sold. This is the first big step toward the upcoming crafting system, and it’s going to reshape how we think about Salvage gameplay.
Check out the official 4.3.2 PTU Patch Notes here:
👉 Star Citizen Alpha 4.3.2 PTU Patch Notes
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💬 What do you think about the Salvage changes in 4.3.2? Will this make Salvage more rewarding, or just more work? Drop your thoughts in the comments!
